Kontra K — Arena Tour 2025
Visual dramaturgy & content design
From creative direction to technical delivery.
01 · Projects
Visual dramaturgy & content design
Creative Direction · Live AR · Contentdesign · Preprogramming · Operating
LUPIXX · Shows, brands, spaces
Live augmented reality for music shows, esports and gaming events, sports broadcasts, livestreams and brand productions. We design virtual scenery, objects and effects and integrate them into the live camera image.
01 · In action
02 · How it works
We create the AR content and plan the camera setup with your team. Camera and lens details are confirmed in advance, and we prepare the lens files before arriving on site.
With the production infrastructure ready, we connect the system and allow around two hours for setup and calibration. Then we join your regular rehearsals, reviewing and adjusting the AR directly in the live camera image with you.
We deliver the camera image with AR already composited to the OB truck. The vision mixer can cut it into the programme just like any other camera feed.
We have been testing and using live augmented reality across different shows since 2020, refining the workflow through rehearsals and live broadcasts.
LUPIXX · Shows, brands, spaces
Creative direction and large-scale content for live shows. We develop the visual concept and create content for LED stages and realtime graphics.
01 · In action
02 · What we do
We develop the visual concept around the artist, the music and the production. Together with the stage and lighting designers, we shape how the imagery works across the stage.
We design and animate large-scale visuals for LED screens, tailored to the production’s LED layout, screen formats and show sequence.
We develop realtime visuals in Notch and adjust them during rehearsals together with the production team.
We combine creative direction, motion design and realtime development with the technical knowledge to make the visuals work on stage — across LED screens, camera feeds and playback systems.
LUPIXX · Shows, brands, spaces
Live camera effects made with Notch. We design realtime looks for the camera feeds on your show’s LED screens, shaped around the artist, the music and the stage.
01 · In action
02 · What we do
We develop the visual treatment of the live camera image together with the creative team. The effects become part of the show’s visual design.
We review the effects on the live camera feed and adjust the looks in Notch together with the production team during rehearsals.
LUPIXX · Shows, brands, spaces
Immersive installations for brands, places and public spaces. We bring visual content, lighting and sound together in spatial installations. For brands, agencies, festivals and cities — from the first concept through technical planning to installation on site.
01 · What we do
We develop the spatial concept and define how imagery, light and sound work together.
We design the visual content, lighting and sound as connected parts of the installation, shaped around the space and how people move through it.
We plan the technical systems and coordinate installation and commissioning on site.
02 · Selected installations
The Realtime Studio · EUREF Campus, Düsseldorf
A shared place for visual development, digital rehearsals and preprogramming. Explore the idea, then prepare the agreed elements for production.
Bring the creative and technical teams into the same view. In Unreal Engine, we develop and review the agreed elements of your production. Start with an idea, or bring an existing showfile and stage model. Together we establish what can be explored and prepared reliably.
See and develop imagery, stage, light and video together. For first concepts and creative decisions with artists, designers and production teams.
Check existing show data, prepare agreed sequences and work on cues together. Your data and goals determine what can be moved into the studio.
Static view — the interactive scene needs WebGL.
Built on Unreal Engine — visualized in realtime, refined live, in the room with you.
International teams land minutes away and are in the room the same day. Arrive, focus for days, and stay through the whole push. Less an office. More a workshop for the show.
EUREF-Campus · Düsseldorf
Three ways here. About ten minutes each.
From the A52 or A44 motorway exit.
By SkyTrain from Düsseldorf Airport Terminal.
A short walk from Düsseldorf Flughafen station, with ICE connections.
LUPIXX · Shows, brands, spaces
We translate music and ideas into a visual world — developing imagery, dramaturgy and realtime effects for live productions.
A small, international team in Düsseldorf. You work directly with the people developing your show. We create here and travel for integration and rehearsals — with the right partners for each production.
Saskia Olma
CEO & Founder · Creative Director
Founded LUPIXX on one belief: the moment is everything.
Vladislav Befus
CTO & Partner · Notch Artist
Turns ‘is that even possible?’ into ‘watch this.’
Lilian Pimentel
Project Manager
Keeps the chaos calm so the creative can stay loud.
Aleksei Shkurdov
Video Operator
The steady hands when the show goes live.
Jonas Taube
Working Student · Motion Design
New here — already setting things in motion.
Our direction is a coherent visual world across stage, light and video. Content and realtime design remain our foundation; specialist partners expand what we can shape together. The Realtime Studio supports this development through shared design reviews and preparation for rehearsals.
As AI changes how we create, we believe human exchange and celebrating together become even more important. Whether we’re developing ideas together across borders or sharing a concert with thousands of others.
Let’s talk about your project
A tour, a broadcast, an event or a first idea. Tell us what the audience should feel, what is already decided and where you want our creative input.